Wednesday, February 19, 2014

Desert Island Gameplay Scenario



(Also posted in the design doc under story/design)


Desert Island 

  • Player/Villain hear of ancient artifact lost to time on the Desert Island, assume it's one of the 7 Orbs 
  • Player goes to local village and asks around about the ancient artifact 
  • Find out many explorers and treasure hunters went in search of it long ago, only one explorer ever managed to come back alive 
  • Player goes to visit explorer, who is in his old age, and asks about artifact 
  • Old explorer tells you about artifact's history, claims he braved many deadly traps and fought countless foes 
  • Says he almost got the artifact, but some "wannabe hero" who was following him somehow beat him to the punch 
  • Old explorer tells you the location of the temple ruins that once housed the artifact 
  • At this point, player goes to the last known location of the temple, which is in ruins now and cannot be explored in its current state 
  • Player travels back in time to when the temple was complete 
  • As player is about to enter the temple, they encounter a younger version of the old explorer 
  • Young explorer is currently after the artifact housed in the temple, and does everything he can to get to it before you do 
  • As player makes their way through the temple, the explorer will be one step ahead, activating traps, obstacles, and enemies 
  • this forces the player to either solve a puzzle, defeat enemies, or find an alternate route to reach the end 
  • At the end, the villain could take advantage of the explorer's greed and cockiness, and possibly hypnotize or possess him, leading to a boss battle

RPG Combat Mechanics


  • Combat will be similar to the Legend of Zelda, perhaps a little more fast paced
  • Weapons will have a regular attack, and a more powerful attack that you activate by charging it up
  • Main weapons are a sword, and magic scrolls that give you abilities such as fire ball, lightning, etc
  • Possibly other weapon types such as bow, axe, etc.
  • Player will be able to equip one main weapon and one sub weapon at a time, and will be able to mix and match different weapon types
  • Other weapons are stored in inventory and have to be switched out (see zelda)