(Also posted in the design doc under story/design)
Desert Island
- Player/Villain hear of ancient artifact lost to time on the Desert Island, assume it's one of the 7 Orbs
- Player goes to local village and asks around about the ancient artifact
- Find out many explorers and treasure hunters went in search of it long ago, only one explorer ever managed to come back alive
- Player goes to visit explorer, who is in his old age, and asks about artifact
- Old explorer tells you about artifact's history, claims he braved many deadly traps and fought countless foes
- Says he almost got the artifact, but some "wannabe hero" who was following him somehow beat him to the punch
- Old explorer tells you the location of the temple ruins that once housed the artifact
- At this point, player goes to the last known location of the temple, which is in ruins now and cannot be explored in its current state
- Player travels back in time to when the temple was complete
- As player is about to enter the temple, they encounter a younger version of the old explorer
- Young explorer is currently after the artifact housed in the temple, and does everything he can to get to it before you do
- As player makes their way through the temple, the explorer will be one step ahead, activating traps, obstacles, and enemies
- this forces the player to either solve a puzzle, defeat enemies, or find an alternate route to reach the end
- At the end, the villain could take advantage of the explorer's greed and cockiness, and possibly hypnotize or possess him, leading to a boss battle
No comments:
Post a Comment