I really like the idea of Christain's arena fighting, and feel it can be expanded upon to include other concepts.
Specific ideas I had in mind were combining it with Frank's environment puzzles, Rahee's story-driven gameplay, and my own idea of element-based puzzles/combat.
I was thinking the Wizard who is captured and forced to fight in the arena could, in between rounds of fighting, sneak out of his cell and explore the area in which he is being held hostage. The player could use a combination of stealth and his elemental powers to make their way around and discover a way to freedom, or to take out whoever is in charge.
Wednesday, January 29, 2014
Sunday, January 26, 2014
2D RPG Pitch Proposal
Idea #1: Time Travel
- Time travel-based plot
- Puzzles involve doing things in past to affect or alter the present
- Mechanic to travel between past/present versions of the same map
- button press
- item or specific warp point
- Ex. of possible enemy encounter:
- Boss enemy too powerful in present to defeat
- Travel to past and fight a weaker version of the same enemy
- Continue boss fight in present against weakened boss
- Possible multiplayer function
- One player in present, one player in past
- Player in past does things to aid player in present (ex: fighting the two versions of the same boss/enemy)
- Possible reference material:
- Back to The Future
- Zelda: Oracle of Ages (GB Color)
- Chrono Trigger (SNES)
Idea #2: Nature/Elements
- Use the elements of nature to solve puzzles
- Fire, water, wind, lightning, etc.
- Earn powers progressively
- Start with one power, earn the rest by completing dungeons (ex: zelda)
- Possibly earn transformations that each have their own unique powers
- Enemies have elemental types and can only be defeated by using the corresponding element (ex: pokemon)
- Water-based enemy can only be defeated by electricity, etc.
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