I really like the idea of Christain's arena fighting, and feel it can be expanded upon to include other concepts.
Specific ideas I had in mind were combining it with Frank's environment puzzles, Rahee's story-driven gameplay, and my own idea of element-based puzzles/combat.
I was thinking the Wizard who is captured and forced to fight in the arena could, in between rounds of fighting, sneak out of his cell and explore the area in which he is being held hostage. The player could use a combination of stealth and his elemental powers to make their way around and discover a way to freedom, or to take out whoever is in charge.
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