- Time travel-based plot
- Puzzles involve doing things in past to affect or alter the present
- Mechanic to travel between past/present versions of the same map
- button press
- item or specific warp point
- Ex. of possible enemy encounter:
- Boss enemy too powerful in present to defeat
- Travel to past and fight a weaker version of the same enemy
- Continue boss fight in present against weakened boss
- Possible multiplayer function
- One player in present, one player in past
- Player in past does things to aid player in present (ex: fighting the two versions of the same boss/enemy)
- Possible reference material:
- Back to The Future
- Zelda: Oracle of Ages (GB Color)
- Chrono Trigger (SNES)
Idea #2: Nature/Elements
- Use the elements of nature to solve puzzles
- Fire, water, wind, lightning, etc.
- Earn powers progressively
- Start with one power, earn the rest by completing dungeons (ex: zelda)
- Possibly earn transformations that each have their own unique powers
- Enemies have elemental types and can only be defeated by using the corresponding element (ex: pokemon)
- Water-based enemy can only be defeated by electricity, etc.
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